package com.me.waterphase;

import com.badlogic.gdx.ApplicationListener;

/*
 * Class used to launch the game and switch between game states (TODO).
 */
public class WaterPhase implements ApplicationListener {
	private WaterWorld world;
	
	
	@Override
	public void create() {		
		world = WaterWorld.getInstance();
	}

	@Override
	public void dispose() {
		
		/*
		batch.dispose();
		texture.dispose();
		*/
	}

	@Override
	public void render() {		
		world.render();
	}

	@Override
	public void resize(int width, int height) {
	}

	@Override
	public void pause() {
	}

	@Override
	public void resume() {
	}
	
	
}
